Jan 23

What is a “thick learning situation?”

In order to approach learning situations as problems to be solved, rather than topics to be discussed, I’d like to start by defining what, in my view, makes a learning situation “thick.” I’m appropriating the word and concept from Clifford Geertz and the discipline of ethnography, and I’ll attempt to apply it as a lens or framing for teaching and learning, which are, as we know, always socially situated.

From Instruction to Learning

For her chapter entitled Reviewing the trajectories of e-learning [which I summarized on this blog, tweeted, shared on social media, and shared again in my workplace] Gráinne Conole chose the word “trajectory” — a clear link to rocket travel! In keeping with her metaphor, by all indications eLearning has achieved escape velocity and settled into orbit. It certainly shows no signs of falling back to earth any time soon.

…when educators consider the people, places, ideas, and things that might empower the learner or enhance delivery and retention of the content. What technology will I make available to my learners? What have others already prepared that can assist me in explaining things better? Where can I take my learners, both physically and via the web? Can we build something together, plan for synchronicity and serendipity—consider the human chemistry that we are about to incubate? Which experts will I invite to participate? How can we draw out the expertise that may already exist amongst participants we’ve yet to meet?

Conole highlighted what she seems to see as an evolutionary development that’s taking place, from “instructional design” to “learning design.” One concrete way I see this taking shape happens when educators consider the people, places, ideas, and things that might empower the learner or enhance delivery and retention of the content. What technology will I make available to my learners? What have others already prepared that can assist me in explaining things better? Where can I take my learners, both physically and via the web? Can we build something together, plan for synchronicity and serendipity—consider the human chemistry that we are about to incubate? Which experts will I invite to participate? How can we draw out the expertise that may already exist amongst participants we’ve yet to meet?

Storytelling: a catalytic convertor for learning situations

It is becoming increasingly clear that personal and other illustrative stories, dilemmas, scenarios, etc. can act as a “catalyst” that motivates learners to relate to the content. In the language (affectionately?) known as edubabble it might sound like, “foster intrinsic motivation…, enable learner agency…,” or “to construct meaningful knowledge.” I surmise that this might be an added benefit if the educator aspires to create a situation that is memorable and transformational, rather than simply informational.

A situation leading to an inquiry

Supposing you were teaching middle school children civics, and how legislation is created. You might want to talk about “precedent,” and how laws are made or changed—laws we all have to obey. What if you took a piece of case law on a subject you feel your learners may find relevant, and that a legal expert available to your classroom community has told you helped set precedent? What if you engaged those experts and others to present the case to this class as a story, framed in language of fairness and conflict resolution?

Add thickener

So far we’ve not done much out of the ordinary. We could just give a quiz and call it a day. But I believe, and I’ll bet you do too, that that would be a very superficial assessment of some very superficial learning. Instead, what if we ask, “Has anything like this ever happened to you? Do you agree with the outcomes? Who benefits from this law? How?”

I’m interested in hearing from teachers, counselors, and educators of all sorts whether they have tried such an approach, would be willing to try such an approach, or even whether it’s a good idea. Would you care to leave a comment?

§

More links

Schwartz, Susan and Bone, Maxine (1995), Retelling, Relating, Reflecting — Beyond the 3 Rs, a book that does critical thinking with kids exceptionally well.
Digital Storytelling Toronto
Stories for Change
Knowledge-building community model

The Good Project
Project Zero

Jan 18

CompendiumLD for Learning Design

When the Open University funded the Learning Design Initiative in 2007 they asked about 4 specific aspects of the topic: efficiency & effectiveness of time spent designing learning; ways to represent innovative practice; access and availability of quality support for designers; the true nature of a quality design as it appears or presents in practice. With the continued support of Jisc they’ve produced a range of tools. When the OULDI picked an open source code base on which to build a collaboration-friendly tool to visually represent “a learning design” they “…considered various drawing packages, as well as more specialised mind mapping tools (such as Inspiration and MindManager).

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In the end we choose to use Compendium, a visual representation tool, originally developed for enabling group argumentation…” (OU Website).

Compendium was already the Open University’s home-grown product. They set about adapting it specifically to the requirements of learning design, and they named it CompendiumLD. Learning Design is and evolution of traditional and established “instructional design” that provides a more holistic approach (Conole, 2014). Their tool truly does offer a “…range of flexible approaches to the design process,” the interactive SVG to the right, if you’re able to see and use it, is only one example, a “Sequence Map View.” Scalable Vector Graphics (SVG) is an XML-based vector image format for graphics that supports interactivity and animation (Wikipedia). If you’re getting JavaScript alert popup message when you mouse over blame them, not me!

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.
—Gráinne Colone, OULDI Project Lead (September 2008 – August 2011)

On the CompendiumLD corner of the Open University’s site you can also see a “Learning Outcomes View,” and a “Task Times View,” showing how you can use CompendiumLD to deliver timed assessments. For more advanced examples, see this Peer assessment using a wiki., or an example Modelling adaptations featuring open educational resources, “a design which shows how existing open educational resources can be included in an activity structure that caters for learners with different levels of skills and knowledge” created with a perhaps somewhat dated (<frameset>, <script Language="JavaScript1.2">) but nevertheless reliable and robust1 Web Export functionality that lets you share your designs with collaborators and other learners.

If there’s anything “wrong” with Compendium and CompendiumLD, you see it in these screen shots… is it perhaps a somewhat 90s, or turn-of-the-21st-century look to the icons? Never mind! Don’t let that distract you from what you can do with CompendiumLD. If it still bothers you, you can in fact change the images, icons and stencil sets, and it’s source is freely available — if you’d like to work on the interface the community will likely be grateful. Just look at CompendiumNG if you’ve any doubts there’s a next generation coming up in the Compendium family.

As part of the JISC Curriculum Design project (OULDI_JISC), four other [higher education] institutions (Brunel, Cambridge, London South Bank and Reading Universities) have been trialing and exploring the use of the OU learning design methodology. The purpose of these pilots is to determine the transferability of the OU methodology across a range of different HE organisations. In addition the pilots will provide the project with valuable feedback about the tools and resources developed as part of the OULDI-JISC project, and the approaches we have used to introduce and embed the methodologies institutionally (workshops, special interest groups and the toolbox etc). These Universities previously worked together as a cluster group for the HEA Pathfinder Project, on which Gráinne Conole was critical friend and it is expected that this work will build on, and extend on, that project.

I’ve had a strong sense of the value of these tools—and of the entire paradigm surrounding their development2 and use that seems to me so well-aligned with the long-established findings of cognitive apprenticeship—since they first came to my attention only a couple years ago. I’m truly excited to see their work expand and continue.

§

Further reading

Conole, Gráinne (2014) Reviewing the trajectories of e-learning, blogged chapter from forthcoming publication. Or start with my shorter overview

The Open University Learning Design Initiative “Our aim is to develop and implement a methodology for learning design composed of tools, practice and other innovation that both builds upon, and contributes to, existing academic and practitioner research. We have been working across several OU faculties and with 4 other universities to pilot curriculum design activities and relevant supporting tools and to contribute to the broader academic work in the subject.”

Jisc, “UK’s expert on digital technologies for education and research”

Fouchaux, Richard C. (2013), Thick learning situations: paths towards a framework for 21st-century learning design, project, paper and various web applications [HTML]
[…demonstrating, if not quite explaining, its own subthesis—the impending obsolescence of the traditional paper—and the work left to be done in utilizing new forms, and raising them to the status of other literacies! My MRP, the birth of this site. -rcf]
.


  1. By comparison, I discovered Visual Understanding Environment (VUE), a similar tool from Tufts University, has advanced as far as image maps enhanced with an early version of jQuery, but I found it very easy to break by putting HTML or the wrong text characters into the Node Notes.
  2. Back in 2011 I tried to say it in 10 seconds, but it took me 11, and maybe it’s not entirely clear I’m talking about the same issues. What do you think? [video]

§

Jan 15

Overview of Gráinne Conole’s “trajectories of e-learning”

Reviewing the trajectories of e-learning – Gráinne Conole

Gráinne Conole is Professor of Learning Innovation and Director of the Institute of Learning Innovation at the University of Leicester. Her work into applications of technology in learning is trailblazing and prolific (e.g., Conole & Fill, 2005; Conole, and Alevizou, 2010; ISC report JISC 2011; Conole, 2011; Conole, 2013). In this chapter from a forthcoming book that she posted to her blog today she summarizes the state of the art very well, however you may find as blogs go, it’s still a long read. Here’s an overview. I hope it’s of interest and you’ll visit her site to read the entire thing.

Professor Conole stresses The growing importance of ICT in education and quotes from a UNESCO 2005 report that saw 7 applications of technology in learning:

  1. to improve administrative efficiency and provide a pan-institutional infrastructure for managing learning, teaching and research.
  2. to disseminate teaching and learning materials to teachers and students, usually through an LMS and resource repositories.
  3. to improve the ICT skills of teachers and students and their digital literacies and competences
  4. to allow teachers and students access to sources of information from around the world.
  5. as examples of good practice and mechanisms for sharing ideas on education and learning.
  6. provide spaces for academics and students to collaborate on joint projects. These can also be used to support collaboration for research projects.
  7. to conduct lessons from remote locations and support distance learning. This can include both synchronous and asynchronous communication.

She provides a timeline of technology’s application “…from being a peripheral innovation to being part of the core services we offer learners. Each item on the timeline is discussed in turn.

Graphic, Figure 1: The e-learning timeline, source: Conole, 2014, blog

Figure 1 shows the e-learning timeline the chapter is based on. Professor Conole discusses each of the key technological developments that have arisen over the past thirty years

Professor Conole talks about the evolution of Multimedia Authoring Tools (like Adobe Captivate and others), The Web, “Learning Objects” (which are not the equivalent of “eLearning modules,” but “precursors to the Open Educational Resource (OER) movement”), and Learning Management Systems:

Graphic, Figure 2: Components of an institutional LMS, source: Conole, 2014, blog

Figure 2: Components of an institutional LMS
LMSs provide a hub for learning materials and course delivery and often also cover the management of course registration, course scheduling, discussion forums, blog sites, student scores, and student transcripts. LMSs contain a number of tools for presenting learning materials, for communication and collaboration and for managing assignments.

Professor Conole says Mobile Devices are gaining traction because they can be “used across different learning spaces, beyond the formal classroom setting, into the home and within informal learning contexts, such as museums.” And they are.

This very important distinction is highlighted in Professor Conole’s overview:

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.

Gamification is an immensely important trend “as a means of motivation and learner engagement” and Conole quotes Gee, 2008: “The potential of gamification, however, goes beyond promoting healthy lifestyles and marketing strategies. Gamers voluntarily invest countless hours in developing their problem-solving skills within the context of games” and says 21st century learning will reflect Gee’s ‘situated and embodied learning,’ “…meaning a student is not just being taught inert knowledge, rather using facts and information as tools for problem solving in a specific context and solving the problem (Gee 2011).”

[The Open Educational Resources (OER) is] …promoted by organisations such as UNSESCO and the William and Flora Hewlett Foundation. UNESCO argues that Education is a fundamental human right and therefore educational resources should be freely available.” She concludes this section “The OER movement has been successful in promoting the idea that knowledge is a public good, expanding the aspirations of organisations and individuals to publish OER. However as yet the potential of OER to transform practice has not being realised, there is a need for innovative forms of support on the creation and evaluation of OER” noting strongly that Hewlett Foundation, Atkins et al. (2007) said “adopt programs and policies to promote Open Educational Resources” is one of the five higher-level recommendations in the conclusion to the report.

Learning occurs wherever Social and participatory media appears (quality and scope of learning varies greatly). Conole draws from her prior work (Conole and Alevizou, 2010) “a review of the use of social and participatory media in Higher Education. [the authors] adapted a taxonomy of types of Web 2.0 tools (O’Reilly 2005) developed by Crook et al. (2008) based on the functionality of different tools.” She then lists 10 tool types, 3 trends and 5 characteristics—Peer critiquing, User-generated content, Collective aggregation, Community formation, Digital personas —that we can expect to continue into the 21st century.

She discusses the initial excitement around Virtual worlds, something I was also once very excited about, about which I came to the same conclusion: “Part of the problem is in the fact that the current Virtual Worlds are still difficult to use and part of the problem is that there are not many learning interventions where other technologies can be just as appropriate, i.e. it is not clear that the investment in time in building and using the Virtual World is worth it.”

The remainder of the article is devoted to the growing role and importance of E-books and smart devices, Massive Open Online Courses (MOOCs), arguing effectively for an alternative classification system based on 12 dimensions, and the emergence of Learning Analytics—data collection and its uses.

Professor Gráinne Conole wraps up her review of the key technological developments of the last 30 years with advice on what to look out for in the months and years ahead, where to look, and the following ideas and assertions:

To conclude, the nature of learning, teaching and research is changing as a result of the increasing impact of technologies in education. We are seeing changing roles and evolving organisation structures. In addition, disruptive technologies, like MOOCs, are challenging traditional educational business models and new models are emerging. We need to think beyond the distinction of campus-based and online learning, to focus more on the notion of Technology-Enhanced learning spaces.[41] We cannot as individuals or institutions afford to ignore technologies, we need to harness the characteristics of new media and adopt more open practices in our learning, teaching and research.
– Gráinne Conole

I first learned of professor Conole’s work in graduate school while doing a major research project, when charting a path from cognitive apprenticeship to design research took me through the realm of Compendium.

If you’re interested in these things, I highly recommend the entire piece. Reviewing the trajectories of e-learning

§

Professor Gráinne Conole, Professor of Learning Innovation
Director, Institute of Learning Innovation, School of Education, University of Leicester

Oct 03

Where learning happens, there shall ye find teachers

It’s hard to imagine anyone arguing that the digital age, social networking, animation, other event timing software (from Adobe Captivate to Mozilla’s Popcorn & Butter) and 24/7 access won’t change—haven’t already changed—the way teaching, learning, and schooling are done in the 21st century. But I’m becoming increasingly vexed by those suggesting technology will replace teachers, that for-profit social networking platforms will replace professional development—or that either of those propositions is a good idea.Wordle including 21st Century Skills and other current terminology

What has been will be again,
what has been done will be done again;
there is nothing new under the sun.

Ecclesiastes 1:9

I’ll dispense with the obvious semantic argument right away: even in self-guided learning there is a teacher—we say “I taught myself!” If informal learning is truly “a spontaneous process of helping people to learn” and it really “…works through conversation, and the exploration and enlargement of experience…” if its “…purpose is to cultivate communities, associations and relationships that make for human flourishing…” then not only do I hope we all find and fill that role almost every day—I shake my head in bemusement at the eagerness with which many, perhaps even TVO’s perspicacious and typically uber-informed Steve Paikin, seem to be anticipating teaching’s impending doom.

Screenshot of Hypercard from a 1980s era Macintosh Performa

Screen shot of 1980s era Macintosh Performa and Hypercard, technology that “changed the way we learn” over 30 years ago. Source: Stanislav (2011)

Fortunately, I don’t believe the host, nor any of the panel members in this thought provoking series actually believe this rhetoric; in places like Canada where the commitment to public education is for the time being less precarious than many other places, this can still be said with tongue-in-cheek. Overall, throughout the musings of this panel the vital role played by teachers, mentors, coaches, and guides was implicit. The skills, creativity and imagination professional educators bring to the situations they design and create for the purpose of conveying the knowledge they need to share, was celebrated openly. Overall there was full recognition of the approach most strongly suggested by the literature and research—and who can be seen to have been doing the “thickest” (à la Clifford Geertz1) research for decades. [Update: yours truly on Geertz.] I was schooled in the public school system of Bethlehem, PA, USA in the 1960s. My teachers sat us in circles, let students lead reading groups while they circulated giving individualized instruction, we split into groups and did jigsaw investigations, returned and taught our classmates how to put the pieces together. Tropes and talking points, pompous assertions around “industrial” or even “agrarian” paradigms notwithstanding, throughout history educators, including teachers in the trenches, have always led the search for ways to improve and enhance the process of helping people to learn.

The Cognitive Apprenticeship framework of the 80s identified elements of the mentor/apprentice relationship (e.g., “scaffolding“) that have been essential to teaching and learning for centuries, and educators ever since have been mapping these to specific strategies and the software that supports them.

A tool such as Twitter can be a useful tool, even a powerful one in the right hands. But it’s absurd to think a platform limited to messages 140 characters, blocked by governments and firewalls, adopted thus far by a trivial percentage of teachers would be a good pick to “replace professional development,” as one person on the #Learning2030 hashtag asked Wednesday night. Leave alone the fact Twitter’s priority is making money for its shareholders, and that we don’t know what this corporation may do, or not, to protect privacy. About 80% of messaging on Twitter is self-promotion—researchers coined a new term for such Tweople, “Meformers,” in contrast to “informers” (Naaman,Boase,& Lai, 2010). While I agree teachers should try Twitter, I see Twitter being used as a hub, the water cooler in the staff room around which informal learning happens, contacts, connections and preliminary plans to make plans. Just like pencil and paper, Twitter’s the right technology for many jobs. Use it for what it does well.

Several panels have noted how kids “intuitively” adapt to new technology, but I heard none remark that human-computer interface designers have been striving to design “intuitive” interfaces since there have been computers to design interfaces for. A book written on the topic in 1987 was still in use in 2010.

It’s wonderful to be in Ontario having important and fruitful conversations with genuine reformers, so sincerely devoted to student engagement, deep learning and the new possibilities awaiting discovery by all of us. There’s no need to believe we are the first to have these conversations, nor will we be the last.

§

  1. For many decades, forward-thinking, innovative educators have been engrossed with the exploration of applications technology. See, among many examples, posts in my own Cognitive Apprenticeship category and the various works in their reference sections. For evidence of the extensive range technology-enhanced-learning-focused 20th century collaborations across disciplines, look no further than R. G. Segall (1989), Thick descriptions: a tool for designing ethnographic interactive videodiscs, ACM SIGCHI Bulletin, Volume 21 Issue 2, Oct. 1989 pp. 118 – 122. While doing so please remember, there’s nothing new under the sun.

Further reading

Ghefaili, Aziz (2003) Cognitive Apprenticeship, Technology, and the Contextualization of Learning Environments, Journal of Educational Computing, Design & Online learning Volume 4, Fall, 2003.

Harkinson, Josh, (September 24, 2013), Here’s How Twitter Can Track You on All of Your Devices, Mother Jones, retrieved 2013-10-03

Junco, Reynol; Elavsky, C. Michael and Heiberger, Greg (2012), Putting twitter to the test: Assessing outcomes for student collaboration, engagement and success, British Journal of Educational Technology (2012) 1-15. (Wiley Online Library)

Lave, Jean and Wenger, Etienne (1991). Situated Learning: Legitimate Peripheral Participation. Cambridge: Cambridge University Press.

Lave, Jean (1996). Teaching, as Learning, in Practice, Mind, Culture, and Activity (3:3) pp149-164.

Lowe, Tony & Lowe, Rachael (2012) Twitter in learning and teaching – literature review (webducate.net)

Stanislav (2011), Why Hypercard Had to Die, blog post, http://www.loper-os.org/?p=568

Naaman, M., Boase, J. & Lai, C. (2010) Is it really about me? Message Content in Social Awareness Streams. Proceedings of the ACM Conference on Computer Supported Cooperative Work, February 6-10, 2010 in Savannah GA (PDF).

Webducate [‘webducate.net’ website/blog] (2012), Twitter in learning and teaching – literature review http://webducate.net/2012/08/twitter-in-learning-and-teaching-literature-review/, retrieved 2012-12-03

Wenger, E. (2006) Communities of practice, a brief introduction, http://www.ewenger.com/theory/, HTML retrieved 2011-11-03 or http://wenger-trayner.com/wp-content/uploads/2012/01/06-Brief-introduction-to-communities-of-practice.pdf, PDF retrieved 2011-10-03.

Richard studied music as a teenager with Trevor Payne at John Abbott College and attended Berklee College of Music in Boston. He has performed across Canada with full-time rock bands since the early 80s. He’s been a teacher of rock, jazz & classical guitar, first as a sub for his own private teacher, formally at the now defunct Toronto Percussion Centre, and taught at The Arts Music Store in Newmarket, Ontario, for 6 years. He holds the degrees of Bachelor of Fine Arts Music (Special Honours), Bachelor of Education, and Master of Education from York University, plays guitar and trombone, and taught grade 6-8 band, math and computers (HTML and yes, Hypercard!) at the Toronto District School Board and North York School Board.

Feb 16

For Best of Both: Blend it

This post was prompted by a tweet from @rkiker that linked to an ongoing debate between Justin Marquis Ph.D. (pro) and Donald R. Eastman (con) on whether or not online learning is “the real thing.” I would prefer, for the most part, to ignore this debate: of course many individuals will learn via “distance education” (which, as people my age recall, long predates electronic means). Any either/or framing does little justice to either argument. The issue should be how to maximize learning for the greatest number of learners. I assert that an approach which blends face-to-face (F2F) instruction with the types of asynchronous? access both authors are talking about is a superior pedagogical model.

Canada’s Collaboration for Online Higher Education and Research (COHERE ) is “a collaboration of universities focusing on the research and practice of blended and online learning within higher education.” In their 2011 Report on Blended Learning they report findings from a survey of the current use of “blended learning” in Canadian universities. Listed are the many benefits they see emerging, including “improved teaching and learning, greater flexibility for learners, greater student satisfaction, improved student performance, a confluence of literacies for the knowledge economy, and optimization of resources,” and some barriers to adoption, for example, “faculty resistance, student reluctance to move from a passive to an active student role, insufficient pedagogical and technical support, and absence of a clear institutional policy and strategic plan and appropriate leadership to support and sustain blended learning initiatives.” As the report puts it, “Despite these barriers blended learning at Canadian universities continues to grow.” Certainly none of these factors, nor the phenomenon of growth, are limited to Canada.

On page 5 the report describes a graduate course in education offered at York University entitled “Issues in Digital Technology in Education,” and describes its innovative blending with the undergraduate course “Teaching and Learning with Digital Technology.” I took this course in 2011 as a Master’s candidate and participated in the “mentoring” of undergraduates. The report’s summary about the structure of the courses and mutual satisfaction of participants is absolutely accurate. This remains perhaps the most rewarding course I’ve taken as a graduate student. Page 5 also refers to a Provostial White Paper (PDF). The class read the paper in depth and debated both sides—should York expand on this model or not?

Among the course assignments was a collaborative presentation on an issue in digital technology in education, and I was in the group that presented on blended learning; I’m familiar with the topic. I agree with Donald R. Eastman on nearly every point he makes, but most emphatically with the statement, “[Students] benefit most from participating in learning communities, in which they live, study and socialize with other learners.” See for example, Wenger (2006), Smith (1999) and Cousin (2006) in order to better appreciate the importance of this point. Justin Marquis is correct that online environments can be as supportive as any other, but the overall slant of his argument seems to be the reduced cost and added convenience, and I find the entire section “Growing Up is Hard to Do” utterly condescending. His piece, employing as it does the language of disruptive innovation that has its roots in Harvard Business School (Fouchaux, 2009), comes off as a sales pitch, and his call for a truce sounds more like a declaration of victory.

What is blended learning?

The task of defining “blended learning” has been undertaken by many, but we’re still having some trouble with consensus (Osguthorpe & Graham, 2003). The York White Paper qualifies blended as follows: “Typically a course is considered to be blended if the online component varies between 30% and 80% of the total course time.” (e-Learning working group, 2010, p.8).

Diagrams can be helpful… here you can see dozens. For our class presentation I created this one, which is more metaphorical: students and instructors can blend many different ingredients of learning and teaching, and play with the recipe until they get the mix that tastes best.

Picture of a blender in the background, containing words from pedagogy, and a glass in the foreground containing the words "meaning, critical thinking" and others.

Blend ingredients, sweeten to taste

First, some people would learn regardless of whether they ever went anywhere near a course. Indeed it has been argued in some quarters that old‐fashioned models of ʺtime‐servingʺ on‐the‐job apprenticeships represent the best way of learning skills (and the knowledge which underpins them).

Second, disciplines and subjects are very different. There is no single curriculum design which will suit all of them, even in terms of their values. I want a fine artist to be creative; I donʹt want my pharmacist to be at all creative; whether or not I want my accountant to be creative is a matter for debate!

Third, trying to create a course on the basis of all these competences leads to what is vividly called a ʺstuffed curriculumʺ. Not everything it contains is of equal value, but nothing gets thrown out.

—James Atherton (2007)

I’m not calling for a truce, I’m suggesting a marriage.

References

Atherton, James (2007) How do people “get” it? Web, UK [http://www.doceo.co.uk/tools/On_getting.pdf] retrieved October 3, 2011.

Cousin, G. (2006) An introduction to threshold concepts http://www.gees.ac.uk/planet/p17/gc.pdf, retrieved January 27, 2012.

e-Learning working group (2010), E-Learning Business Case For York University, http://irlt.yorku.ca/reports/E-learningcasefinalversion.pdf, retrieved June 23, 2011.

Fouchaux, Richard C. (2009) Disrupting disruption: how the language of disruptive innovation theory and the “tools of cooperation and change” can change the way educators respond to the neoliberal marketization of education (unpublished essay) http://www.rcfouchaux.ca/pdf/Fouchaux_(2009)_Disrupting_Disruption.pdf

Osguthorpe, Russell T.; Graham, Charles R. (2003), Blended Learning Environments: Definitions and Directions, Quarterly Review of Distance Education, v4 n3 p227-33 Fall 2003.

Smith, M. K. (1999) ‘The social/situational orientation to learning’, the encyclopedia of informal education, www.infed.org/biblio/learning-social.htm, Last update: December 01, 2011.

Wenger, E. (2006) Communities of practice, a brief introduction, http://wenger-trayner.com/wp-content/uploads/2012/01/06-Brief-introduction-to-communities-of-practice.pdf, retrieved October 12, 2011.

Further reading/Viewing

Alonso, F., López, G., Manrique, D. & Viñes, J. (2005). An instructional model for
web-based e-learning education with a blended learning process
approach. British Journal of Educational Technology, 36(2), 217-235.

Butler, J. (2010). 24/7 Online Learning: Lessons Learned. Techniques: Connecting Education
and Careers, 85(6), 32-35.

Chicago Virtual Charter School. (2011). Retrieved from http://www.k12.com/cvcs/home

e-Learning Fundamentals: Didactical models retrieved from
http://www.leerbeleving.nl/wbts/1/didactical_models.html 2011-05-31

Kolb D.A. (1984). Experiential Learning experience as a source of learning and
development. New Jersey: Prentice Hall

Professional Advisory: Electronic Communication, Social Media from Ontario College of Teachers Retrieved from http://www.youtube.com/watch?v=8iMLjqIptBc

McCarthy, J. (2010). Blended Learning Environments: Using Social Networking Sites to
Enhance the First Year Experience. Australasian Journal of Educational
Technology, 26(6), 729-740.
Pape, L. (2010). Blended Teaching and Learning. Education Digest, 76(2), 22-27.

Thor, L. (2010). The Right Mix. Community College Journal, 81(1), 38-43.