Jan 18

CompendiumLD for Learning Design

When the Open University funded the Learning Design Initiative in 2007 they asked about 4 specific aspects of the topic: efficiency & effectiveness of time spent designing learning; ways to represent innovative practice; access and availability of quality support for designers; the true nature of a quality design as it appears or presents in practice. With the continued support of Jisc they’ve produced a range of tools. When the OULDI picked an open source code base on which to build a collaboration-friendly tool to visually represent “a learning design” they “…considered various drawing packages, as well as more specialised mind mapping tools (such as Inspiration and MindManager).

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In the end we choose to use Compendium, a visual representation tool, originally developed for enabling group argumentation…” (OU Website).

Compendium was already the Open University’s home-grown product. They set about adapting it specifically to the requirements of learning design, and they named it CompendiumLD. Learning Design is and evolution of traditional and established “instructional design” that provides a more holistic approach (Conole, 2014). Their tool truly does offer a “…range of flexible approaches to the design process,” the interactive SVG to the right, if you’re able to see and use it, is only one example, a “Sequence Map View.” Scalable Vector Graphics (SVG) is an XML-based vector image format for graphics that supports interactivity and animation (Wikipedia). If you’re getting JavaScript alert popup message when you mouse over blame them, not me!

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.
—Gráinne Colone, OULDI Project Lead (September 2008 – August 2011)

On the CompendiumLD corner of the Open University’s site you can also see a “Learning Outcomes View,” and a “Task Times View,” showing how you can use CompendiumLD to deliver timed assessments. For more advanced examples, see this Peer assessment using a wiki., or an example Modelling adaptations featuring open educational resources, “a design which shows how existing open educational resources can be included in an activity structure that caters for learners with different levels of skills and knowledge” created with a perhaps somewhat dated (<frameset>, <script Language="JavaScript1.2">) but nevertheless reliable and robust1 Web Export functionality that lets you share your designs with collaborators and other learners.

If there’s anything “wrong” with Compendium and CompendiumLD, you see it in these screen shots… is it perhaps a somewhat 90s, or turn-of-the-21st-century look to the icons? Never mind! Don’t let that distract you from what you can do with CompendiumLD. If it still bothers you, you can in fact change the images, icons and stencil sets, and it’s source is freely available — if you’d like to work on the interface the community will likely be grateful. Just look at CompendiumNG if you’ve any doubts there’s a next generation coming up in the Compendium family.

As part of the JISC Curriculum Design project (OULDI_JISC), four other [higher education] institutions (Brunel, Cambridge, London South Bank and Reading Universities) have been trialing and exploring the use of the OU learning design methodology. The purpose of these pilots is to determine the transferability of the OU methodology across a range of different HE organisations. In addition the pilots will provide the project with valuable feedback about the tools and resources developed as part of the OULDI-JISC project, and the approaches we have used to introduce and embed the methodologies institutionally (workshops, special interest groups and the toolbox etc). These Universities previously worked together as a cluster group for the HEA Pathfinder Project, on which Gráinne Conole was critical friend and it is expected that this work will build on, and extend on, that project.

I’ve had a strong sense of the value of these tools—and of the entire paradigm surrounding their development2 and use that seems to me so well-aligned with the long-established findings of cognitive apprenticeship—since they first came to my attention only a couple years ago. I’m truly excited to see their work expand and continue.

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Further reading

Conole, Gráinne (2014) Reviewing the trajectories of e-learning, blogged chapter from forthcoming publication. Or start with my shorter overview

The Open University Learning Design Initiative “Our aim is to develop and implement a methodology for learning design composed of tools, practice and other innovation that both builds upon, and contributes to, existing academic and practitioner research. We have been working across several OU faculties and with 4 other universities to pilot curriculum design activities and relevant supporting tools and to contribute to the broader academic work in the subject.”

Jisc, “UK’s expert on digital technologies for education and research”

Fouchaux, Richard C. (2013), Thick learning situations: paths towards a framework for 21st-century learning design, project, paper and various web applications [HTML]
[…demonstrating, if not quite explaining, its own subthesis—the impending obsolescence of the traditional paper—and the work left to be done in utilizing new forms, and raising them to the status of other literacies! My MRP, the birth of this site. -rcf]
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  1. By comparison, I discovered Visual Understanding Environment (VUE), a similar tool from Tufts University, has advanced as far as image maps enhanced with an early version of jQuery, but I found it very easy to break by putting HTML or the wrong text characters into the Node Notes.
  2. Back in 2011 I tried to say it in 10 seconds, but it took me 11, and maybe it’s not entirely clear I’m talking about the same issues. What do you think? [video]

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Jan 15

Overview of Gráinne Conole’s “trajectories of e-learning”

Reviewing the trajectories of e-learning – Gráinne Conole

Gráinne Conole is Professor of Learning Innovation and Director of the Institute of Learning Innovation at the University of Leicester. Her work into applications of technology in learning is trailblazing and prolific (e.g., Conole & Fill, 2005; Conole, and Alevizou, 2010; ISC report JISC 2011; Conole, 2011; Conole, 2013). In this chapter from a forthcoming book that she posted to her blog today she summarizes the state of the art very well, however you may find as blogs go, it’s still a long read. Here’s an overview. I hope it’s of interest and you’ll visit her site to read the entire thing.

Professor Conole stresses The growing importance of ICT in education and quotes from a UNESCO 2005 report that saw 7 applications of technology in learning:

  1. to improve administrative efficiency and provide a pan-institutional infrastructure for managing learning, teaching and research.
  2. to disseminate teaching and learning materials to teachers and students, usually through an LMS and resource repositories.
  3. to improve the ICT skills of teachers and students and their digital literacies and competences
  4. to allow teachers and students access to sources of information from around the world.
  5. as examples of good practice and mechanisms for sharing ideas on education and learning.
  6. provide spaces for academics and students to collaborate on joint projects. These can also be used to support collaboration for research projects.
  7. to conduct lessons from remote locations and support distance learning. This can include both synchronous and asynchronous communication.

She provides a timeline of technology’s application “…from being a peripheral innovation to being part of the core services we offer learners. Each item on the timeline is discussed in turn.

Graphic, Figure 1: The e-learning timeline, source: Conole, 2014, blog

Figure 1 shows the e-learning timeline the chapter is based on. Professor Conole discusses each of the key technological developments that have arisen over the past thirty years

Professor Conole talks about the evolution of Multimedia Authoring Tools (like Adobe Captivate and others), The Web, “Learning Objects” (which are not the equivalent of “eLearning modules,” but “precursors to the Open Educational Resource (OER) movement”), and Learning Management Systems:

Graphic, Figure 2: Components of an institutional LMS, source: Conole, 2014, blog

Figure 2: Components of an institutional LMS
LMSs provide a hub for learning materials and course delivery and often also cover the management of course registration, course scheduling, discussion forums, blog sites, student scores, and student transcripts. LMSs contain a number of tools for presenting learning materials, for communication and collaboration and for managing assignments.

Professor Conole says Mobile Devices are gaining traction because they can be “used across different learning spaces, beyond the formal classroom setting, into the home and within informal learning contexts, such as museums.” And they are.

This very important distinction is highlighted in Professor Conole’s overview:

Learning Design emerged “as a counter measure to Instructional Design. Driven primarily by researchers in Europe and Australia, Learning Design aimed to provide practitioners with guidance and support to inform their design process which is pedagogically effective and makes appropriate use of technologies. It is seen as a more encompassing term than Instructional Design, which operates primarily at the level of multimedia; in contrast Learning Design provides a holistic approach to the design process.

Gamification is an immensely important trend “as a means of motivation and learner engagement” and Conole quotes Gee, 2008: “The potential of gamification, however, goes beyond promoting healthy lifestyles and marketing strategies. Gamers voluntarily invest countless hours in developing their problem-solving skills within the context of games” and says 21st century learning will reflect Gee’s ‘situated and embodied learning,’ “…meaning a student is not just being taught inert knowledge, rather using facts and information as tools for problem solving in a specific context and solving the problem (Gee 2011).”

[The Open Educational Resources (OER) is] …promoted by organisations such as UNSESCO and the William and Flora Hewlett Foundation. UNESCO argues that Education is a fundamental human right and therefore educational resources should be freely available.” She concludes this section “The OER movement has been successful in promoting the idea that knowledge is a public good, expanding the aspirations of organisations and individuals to publish OER. However as yet the potential of OER to transform practice has not being realised, there is a need for innovative forms of support on the creation and evaluation of OER” noting strongly that Hewlett Foundation, Atkins et al. (2007) said “adopt programs and policies to promote Open Educational Resources” is one of the five higher-level recommendations in the conclusion to the report.

Learning occurs wherever Social and participatory media appears (quality and scope of learning varies greatly). Conole draws from her prior work (Conole and Alevizou, 2010) “a review of the use of social and participatory media in Higher Education. [the authors] adapted a taxonomy of types of Web 2.0 tools (O’Reilly 2005) developed by Crook et al. (2008) based on the functionality of different tools.” She then lists 10 tool types, 3 trends and 5 characteristics—Peer critiquing, User-generated content, Collective aggregation, Community formation, Digital personas —that we can expect to continue into the 21st century.

She discusses the initial excitement around Virtual worlds, something I was also once very excited about, about which I came to the same conclusion: “Part of the problem is in the fact that the current Virtual Worlds are still difficult to use and part of the problem is that there are not many learning interventions where other technologies can be just as appropriate, i.e. it is not clear that the investment in time in building and using the Virtual World is worth it.”

The remainder of the article is devoted to the growing role and importance of E-books and smart devices, Massive Open Online Courses (MOOCs), arguing effectively for an alternative classification system based on 12 dimensions, and the emergence of Learning Analytics—data collection and its uses.

Professor Gráinne Conole wraps up her review of the key technological developments of the last 30 years with advice on what to look out for in the months and years ahead, where to look, and the following ideas and assertions:

To conclude, the nature of learning, teaching and research is changing as a result of the increasing impact of technologies in education. We are seeing changing roles and evolving organisation structures. In addition, disruptive technologies, like MOOCs, are challenging traditional educational business models and new models are emerging. We need to think beyond the distinction of campus-based and online learning, to focus more on the notion of Technology-Enhanced learning spaces.[41] We cannot as individuals or institutions afford to ignore technologies, we need to harness the characteristics of new media and adopt more open practices in our learning, teaching and research.
– Gráinne Conole

I first learned of professor Conole’s work in graduate school while doing a major research project, when charting a path from cognitive apprenticeship to design research took me through the realm of Compendium.

If you’re interested in these things, I highly recommend the entire piece. Reviewing the trajectories of e-learning

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Professor Gráinne Conole, Professor of Learning Innovation
Director, Institute of Learning Innovation, School of Education, University of Leicester

Dec 21

Can (messy) mind maps enable tidy linear strategies within messy situations?

Graphic: a very messy mind map of a complex project.My research into educational, mostly open source software tools identified ones that have proven multi-tasking abilities within “authentic” learning situations (Conole and Fill, 2005; Conole, 2008). Among these, the so-called “Mind Mapping” tools stand out for what I think are several very good reasons. The image to the right, a “mind map” of a recent research project, shows the good, the bad and the ugly.

the rules common to all information systems do not cover the messy, ambiguous, and context-sensitive processes of meaning making, a form of activity in which the construction of highly “fuzzy” and metaphoric category systems is just as notable as the use of specifiable categories for sorting inputs in a way to yield comprehensible outputs.

—Jerome Bruner (1996 in Illeris, 2009, pg. 162)

It seems under-researched maybe, but I believe I saw indications, and I certainly have anecdotal evidence, that mind maps may lack meaning to people who for whatever reason(s) must solve problems in predominantly linear ways. In at least one case I’ve seen a mind map—the one of my research project at the top of the post—elicit genuine anxiety in a person with clinical anxiety disorder!

Messiness: the face of authentic learning

It’s certainly true that mind maps can get confusing. Connections become interwoven in admittedly “messy” ways—which, I argue, makes them particularly suitable to solving exactly the types of messy problems we increasingly face—although they often appear in ways that can understandably throw self-identified “linear thinkers” quite literally for a loop. It’s small wonder many people believe mind maps don’t, won’t, will never work for them. However, the same solutions cartographers have applied for centuries work in these maps too (Buckingham Shum and Okada, 2007), and are available in free tools with powerful multitasking abilities. Messiness is a fact of authentic learning situations (Collins, Joseph & Bielaczyc, 2004, pg. 19). Clinical settings and attempts to eliminate messiness can even be counter-productive (pg. 20). Describing the linear step pattern shown below in Fig. 1 (red line) Patricia Seybold says, “…we keep trying to shoehorn” Wicked Problems into that linear approach” (2013, pg. 3). I think what I’ll call linear imposition, the imposing of a linear framework or template on a non-linear situation, is at the root of Jean Lave’s “paradox” she says often causes institutionalized learning to fail (Lave, 1993, pg. 78). I believe ethnographers such as Lave have had an important impact on design thinking in education research and instructional design because of their “attempts to characterize relationships and events that occur in different educational settings. …ethnographic research produces rich descriptions that make it possible to understand what is happening and why” (Collins, Joseph & Bielaczyc, 2004, pg. 21). By “rich” descriptions Collins, Joseph & Bielaczyc mean “‘Thick,’ as in Geertz,” and by mapping these connections we contribute to the design of ‘thicker’ learning situations we hope result in deeper learning.

designVUE: lining up the non-linear

The problem is, while we may place things on lists and in lines to organize and sequence an approach, those things may have their own interconnections and internal organizations, especially if the “things” are groups of people with competing rights and interests. And so the line we draw prior to achieving full understanding of a problem is actually an imposition that changes the nature of the existing problem and causes new problems to arise. As Conklin has shown, solving problems is an iterative process.

How Humans Solve Opportunity-Driven Problems

graph plotting a linear step by step solution (red) overlayed by a process actually observed in practice (green)

Figure 1: From a 1980’s study at the Microelectronics and Computer Technology Corporation (MCC) that looked into how people solve problems. Each peak in the green line can be understood as heading “back to the drawing board,” yet each return to the drawing board carries all the experience of the previous attempts. Source: Conklin, 2006 ©2006 John Wiley & Sons, 2013 CogNexus Group. For an excellent discussion, see also Seybold, 2013.

Mitigating Mind-Map Anxiety

Mind-map anxiety might be mitigated by applying well understood principles of cartography. Buckingham Shum and Okada (2007) say the analogy to cartographic representations of physical space is valid, providing “…an ‘aerial view’ of a topic by highlighting key elements and connections,” and calling mind maps “vehicles for summarising and negotiating meaning” (pg. 27). designVUE is one college design department’s enhancement of another university’s contribution to the open source software world and visual understanding. I think designVUE’s quick formatting tools and presentation mode lets us do some of the things map makers do. Some of these things are, or should be, in grade-level curriculum requirements—perhaps giving students hands on access to free tools like designVUE might support the teaching and learning of many.

Map coloring is the act of assigning different colors to different features on a map. There are two very different uses of this term. The first is in cartography, choosing the colors to be used when producing a map. The second is in mathematics, where the problem is to determine the minimum number of colors needed to color a map so that no two adjacent features have the same color.
—Wikipedia article

There’s nothing more linear than a time-line; as the first image shows, a mind-mapping tool makes it easy to display linear progression, so if this is the only objection, it soon crumbles. In designVUE you choose the colour scheme (“fill,” “line,” font “style”) and shape.

With the Quick Prototyping tool draw a line of bubbles in a quick succession of clicks…

mind map bubbles in a line

Image 1. In VUE you can use the Prototyping tool to draw a line of bubbles with a directional arrow between, or with standard tool place the thought bubble on a line or arrow.

Any individual “bubble” in the map may consist of much messier activities. Brainstorming, for example, is a spiral of ideas, questions, answers, and arguments. In designVUE you can use colour to visually set an activity apart, but you can also create pathways that hide and reveal specific sets of bubbles—overcome cognitive overload. Or group bubbles within each other as I’ve done here with a question, answer and pro/con set that illustrate IBIS1, a system that often goes hand-in-hand another highly successful application of mind-maps: “dialogue mapping2.”

mind map bubbles of a new color added in a spiral

Image 2. Part of a brainstorming session suggesting a circular and iterative process, shown in a different colour. With “Pathways” you can hide entire sections and choose different sequences.

But wait! Yes, there’s more! In these days of collaboration linear thinkers and their strategies are as important as ever. designVUE has a presentation tool that allows teams to construct linear pathways through maps of even the most complex dialogues, in order to gain clarity, reach consensus, and explain decisions to others. designVUE also does metadata in OpenCalais, allows you to store resources and documents in the bubbles, share maps as interactive HTML documents, reuse the same maps in multiple other maps… I’m only scratching the surface.

Image 3. Showing Pathways in the workspace. Also shown are the IBIS icons for question, idea, pro and con arguments.

The Pathways panel allows you to create standard (linear) PowerPoint-like slides and bullet points, though not as effortlessly as the commercial product. VUE’s true power as a presentation tool takes some time to appreciate and master, but if your goal is to enhance a learning situation by creating memorable and meaningful visual connections between the content, and then using the same tool to convey those ideas to an audience this tool might be what you’re after.

mind map bubbles of a new color added in a spiral

Image 4. The Pathways panel allows you to show and edit more traditional PowerPoint-like slides. In effect VUE’s “Pathways” can be separate but related presentations, or audience-specific variations on a theme.

Panel closeup. The images can be sized, additional ones and text added to each slide that need not be shown in other views:

Image 5. Closeup of the expanded Pathways Panel. The order and whether it’s shown is determined here.

In Presentation mode, hitting Enter can shift to yet another view of the groups of ideas in the presentation. There’s definitely a learning curve but my early impression is this can potentially change the way you do presentations. I highly recommend this VUE tutorial for ideas and examples.

Image 6. In Presentation mode, hitting Enter can shift to yet another view of the groups of ideas in the presentation. See this VUE tutorial for examples (note the PDF for download beneath the video player).

Summary

The types of 21st century problems we increasingly understand need taming—as they defy solving by their very nature—are “wicked problems.” This necessarily includes nearly all matters of public education, indeed of public policy as a whole, where the conflicting and intersecting rights and responsibilities of multiple stakeholders is always …messy! Governments are coming to recognize this. See the Australian Public Service Commission site for one well explained example (Commonwealth of Australia, 2007). In Canada Quebec and New Brunswick have already discovered the importance of understanding certain problems’ ‘wickedness’ in these ways. “As distinguished from problems in the natural sciences, which are definable and separable and may have solutions that are findable, the problems of governmental planning—and especially those of social or policy planning—are ill-defined; and they rely upon elusive political judgement for resolution. (Not “solution.” Social problems are never solved. At best they are only re-solved—over and over again.)” (Rittel and Webber, 1973, pg. 160).

Mind mapping, undertaken thoughtfully and with purpose (see Jeff Conklin’s video: The Limits of Conversational Structure), has proven its value in all aspects of teaching and learning. As a teacher I used it much as John Budd did here, and as an instructional designer I use it as a graphic organizer. When mapping strategies are used to both record, and then map dialog to describe real situation, and when that’s done openly and collaboratively as in situations such as Conklin has described and reproduced in practice for years it can lead to shared understanding and conflict resolution.

I don’t think it’s fair, or rational, to presume that everyone is going to instantly drop PowerPoint and buy into a mindmap-based workflow, and that’s not what I’m suggesting. While dialogue mapping can handle wicked problems, it can also do meeting minutes, so consensus can be achieved and documented by the most mutually comfortable and practical means—and the cartographers have a single one stop tool to gather and document the entire process, or to communicate it to others.

Conlusion

If we embrace all the 21st century models, or “competencies” seen emerging, the primary and inescapable one at the base of many others is asynchronous collaboration via digital networks. Can it not simply be that the divergent thinkers map their thoughts in collaboration with linear thinkers who further delineate the why and how of their musings? Taking up perhaps the next most agreed upon 21st century learning objective, critical thinking, it seems likely we can seek solutions to simple problems and taming strategies for wicked ones, discerning the difference. Mind mapping tools are web enabled and metadata ready. A strategy for taming wicked problems that uses mind maps, argument mapping or Conklin’s trademarked Dialogue Mapping, keeps track of pros, cons, and rationale, and documents decisions making around simple problems, but offers a powerful tool for the building of the shared understanding that must precede consensus around the taming of wicked ones. Formal training can be found, but the VUE, designVUE and various Compendium software sites themselves, Conklin’s and YouTube are probably the place to start—to get an, ahem… visual understanding of what mind maps and mind mappers might bring to which ever debate you’re having.

Maybe “Can messy mind maps enable tidy linear strategies within messy situations?” isn’t the right question. In my experience it still requires steps and sequencing to deal with the issues, but the graphic organization—the visual understanding—provided by maps in programs like VUE and Compendium, in the right hands, can really help you get a grip on the situation. It very well may need both types of thinking, and that well may require collaboration. Maybe the question to be asking is, “Are there any concept and conversation cartographers in your workplace or your PLN?”

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Read more about mind maps


    Notes:

  1. Issue-Based Information System (IBIS) was invented by Werner Kunz and Horst Rittel as an argumentation-based approach to tackling wicked problems – complex, ill-defined problems that involve multiple stakeholders. (more)
  2. Dialogue Mapping™ is trademarked by Jeff Conklin & CogNexus Institute, who describes it as “…a radically inclusive facilitation process that creates a diagram or ‘map’ that captures and connects participants’ comments as a meeting conversation unfolds. It is especially effective with highly complex or “Wicked” problems that are wrought with both social and technical complexity, as well as a sometimes maddening inability to move forward in a meaningful and cost effective way.” (more) [Demonstration PDF]

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the assumptions proposed here amount to a preliminary account of what is meant by situated learning. Knowledgeability is routinely in a state of change rather than stasis, in the medium of socially, culturally, and historically ongoing systems of activity, involving people who are related in multiple and heterogeneous ways, whose social locations, interests, reasons, and subjective possibilities are different, and who improvise struggles in situated ways with each other over the value of particular definitions of the situation, in both immediate and comprehensive terms, and for whom the production of failure is as much a part of routine collective activity as the production of average, ordinary knowledgeability.
—Jean Lave

More VUE

The Visual Understanding Environment (VUE) is an Open Source project based at Tufts University

VUE is very well documented. The English user guide is here.

designVUE is a branch of VUE. It is an open source project based in the Design Engineering Group of the Mechanical Engineering Department at Imperial College London.

CompendiumLD is either fierce competition… or you can do as I do and use both! See the Learning Design-specific “stencils” in the screen shots. They’re easily ported to other Compendium flavours, and you could apply the concept in VUE with your own icons and very little extra trouble.

Reference

Bruner, Jerome (1996) Culture, mind, and education in Contemporary Theories of Learning – Learning theorists … in their own words, Knud Illeris ed., 2009, NY: Routledge; Edition published in the Taylor & Francis e-Library, 2009.

Buckingham Shum, Simon and Okada, Alexandra (2007). Knowledge Mapping for Open Sensemaking Communities. In: Researching open content in education – OpenLearn 2007, 31 Oct 2007, Milton Keynes, UK.

Collins, Allan & Joseph, Diana & Bielaczyc, Katerine (2004), Design Research- Theoretical and Methodological Issues, The Journal of the Learning Sciences, Vol. 13, No. 1, Design-Based Research:Clarifying the Terms. Introduction to the Learning Sciences Methodology Strand (2004), pp.15-42

Commonwealth of Australia (2007) Tackling Wicked Problems: A Public Policy Perspective, [Archived]

Conklin, Jeffrey (2006) Dialogue Mapping: Building Shared Understanding of Wicked Problems, West Sussex: John Wiley & Sons., Ltd., 242 pp.

Conklin, Jeff (2006b) Dialogue Mapping Demonstration, [unspecified journal, citation incomplete] CogNexus Institute, pp. 249-251 [Demonstration PDF].

Conole, G. and Fill, K. (2005). A learning design toolkit to create pedagogically effective learning activities Journal of Interactive Media in Education 2005(08). [PDF: jime.open.ac.uk/2005/08]. Gráinne Conole and Karen Fill, University of Southampton. Page 1 Published 26 September 2005 ISSN: 1365-893X [uses CompendiumLD]

Conole, G. (2008). Capturing Practice: The Role of Mediating Artefacts in Learning Design. Handbook of Research on Learning Design and Learning Objects. (Eds.) Lockyer, L., Bennett, S., Agostinho, S. and Harper, B. ISR Press. [Pre-print of learning design chapter on using compendium].

Lave, J., & Wenger, E. (1991). Situated learning. Legitimate peripheral participation. Cambridge, England: Cambridge University Press.

Lave, Jean (1993) The practice of learning in Contemporary Theories of Learning – Learning theorists … in their own words, Knud Illeris ed., 2009, NY: Routledge; Edition published in the Taylor & Francis e-Library, 2009.

National Collaborating Centre for Healthy Public Policy (2012) Tackling Wicked Problems in the Built Environment: Of Health Inequalities and Bedbugs [Workshop details]

Rittel, Horst and Melvin Webber (1973) “Dilemmas in a General Theory of Planning,” Policy Sciences 4, Elsevier Scientific Publishing, Amsterdam, pp. 155-169.

^ Seybold, Patricia B. (2013) How To Address “Wicked Problems” – Use Dialogue Mapping to Build a Shared Understanding and Evolve a Group’s Thinking, book review, [HTML | PDF]

Mar 29

Instant gratification as intrinsic motivation.

“I learned HTML CSS and JavaScript exactly the same way I learned guitar—by stealing other people licks.” chord diagram, E major, first position.
I’ve said this a few times, but I’m coming to believe my point is largely being missed. I think if the point’s worth anything at all it’s incumbent on me—the communicator—to give it another try.

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Jan 19

Mind mapping for learning design

UPDATED: when you’ve read this, see my latest update on Gráinne Conole’s latest contributions to these ideas, linked at the end.

Mind map of CompendiumLD showing Getting StartedThe past 30 years in education research has seen the influx of big ideas from computer science, social anthropology, design and even architecture. We now say learning is situated in authentic social contexts many call communities of practice.

This has had some pretty significant effects on research itself (e.g., ethnographic case studies, action research), and learning design tools, themselves designed to reflect this current situation, but for reasons I won’t waste any more time pondering, the uptake still seems relatively slow. Gráinne Conole, with others at the Institute of Educational Technology, Open University UK, looked into an idea/concept/mind mapping tool, Compendium, that was already under development there, and in yet another demonstration of the efficacy of open source, created CompendiumLD, Compendium “Learning Design,” allowing designers to visualize the many connections that exist within learning situations. I believe such tools will play an increasingly important role in the design, planning and implementation of learning experiences.

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